Hjalvandar's Outlands Retreat Logo animation part Logo animation part Logo animation part Logo animation part

Hjalvandar's
Retreat

  • Crib
  • Hotkeys
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  • Magery
  • Chivalry
  • Necromancy
  • Settings
  • Music
  • Bootcamp
  • Client Config
  • CUO Options
  • The Protocol
  • Icons
  • File System
  • Coding Crib
  • Hotkeys (Old)
  • Magery Spells

    • First Circlewiki

      Skill: 0/30, 0.5s

      Clumsy
      Create Food
      Feeblemind
      Heal
      Magic Arrow
      Night Sight
      Reactive Armor
      Weaken
    • Second Circlewiki

      Skill: 20/40, 0.75s

      Agility
      Cunning
      Cure
      Harm
      Magic Trap
      Magic Untrap
      Protection
      Strength
    • Third Circlewiki

      Skill: 30/50, 1s

      Bless
      Fireball
      Magic Lock
      Poison
      Telekinesis
      Teleport
      Unlock
      Wall of Stone
    • Fourth Circlewiki

      Skill: 40/60, 1.25s

      Arch Cure
      Arch Protection
      Curse
      Fire Field
      Greater Heal
      Lightning
      Mana Drain
      Recall
    • Fifth Circlewiki

      Skill: 50/70, 1.5s

      Blade Spirits
      Dispel Field
      Incognito
      Magic Reflection
      Mind Blast
      Paralyze
      Poison Field
      Summon Creature
    • Sixth Circlewiki

      Skill: 60/80, 1.75s

      Dispel
      Energy Bolt
      Explosion
      Invisibility
      Mark
      Mass Curse
      Paralyze Field
      Reveal
    • Seventh Circlewiki

      Skill: 70/90, 2s

      Chain Lightning
      Energy Field
      Flame Strike
      Gate Travel
      Mana Vampire
      Mass Dispel
      Meteor Swarm
      Polymorph
    • Eighth Circlewiki

      Skill: 80/100, 2.5s

      Earthquake
      Energy Vortex
      Resurrection
      Air Elemental
      Summon Demon
      Earth Elemental
      Fire Elemental
      Water Elemental

    Chivalry

    NameIconHoly SymbolMin. SkillDescription
    Remove Curse150

    For next 30 seconds has a (33% * (Chivalry /100)) chance to ignore any Pierce, Cripple, Weaken, Hex, Disorient, or Chill effect on player

    Dispel Evil155

    For next 30 seconds player gains a (5% * (Chivalry / 100)) chance to Reflect spells and Evade Melee Attacks (reducing damage to 1)

    Cleanse by Fire260

    For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed

    (Only inflicts damage on the target when removing Greater Poison or above from the player, at most once every 5 seconds)

    Consecrate Weapon265

    For the next 30 seconds, Melee Specials inflict (40% * (Chivalry / 100)) more damage

    Close Wounds370

    For next 30 seconds reduce Bleed and Disease damage taken by (25% * (Chivalry / 100))

    Enemy of One375

    For the next 30 seconds, Melee Damage player inflicts is increased by (20% * (Chivalry / 100))

    480

    Resurrects or heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds

    Divine Fury485

    For the next 30 seconds player's Swing Speed is increased by (15% * (Chivalry / 100))

    Sacred Journey590

    Creates a Holy Gate lasting 30 seconds that can be used to travel to Towns, Shrines, or Dungeons providing a damage bonus of (5% * (Chivalry / 100)) for the next 30 minutes to anyone using the gate

    Holy Light595

    Heals (40 * (Chivalry / 100)) health on self and 5 randomized friendly players within 8 tiles. Inflicts (100 * (Chivalry / 100)) damage on 5 randomized enemy creatures within 8 tiles

    Necromancy

    Spells

    NameIconUnholy SymbolMin. SkillDescription
    Vengeful Spirit150

    For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by (20% * (Necromancy / 100))

    Poison Strike155

    Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1)

    Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature

    Poison Aspect Armor's "Chance for Extra Poison Tick" will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature

    Evil Omen260

    For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player

    Corpse Skin265

    For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds

    Vampiric Embrace370

    Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health

    (You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability)

    Mindrot375

    For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage

    Blood Oath480

    Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))

    Strangle485

    For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage

    Wither590

    Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells

    (When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of "real" mana used)

    Pain Spike595

    Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target

    (You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability). The amount of damage inflicted on a creature is capped by the total damage previously inflicted on that creature by that player, with a minimum of 100 damage

    If there are multiple valid creatures in range of a corpse, the ability will select the creatures the player has damaged the most so far

    Summons

    SpellRegularUndead
    Air ElementalAir ElementalSkeletal Fiend
    Summon DaemonDaemonVampire Thrall
    Water ElementalWater ElementalRag Witch
    Summon CreatureRandom CreatureRandom Undead
    SpellRegularUndead
    Fire ElementalFire ElementalLich
    Blade SpiritsBlade SpiritSkeletal Husk
    Earth ElementalEarth ElementalAncient Mummy
    Energy VortexEnergy VortexJackal Spirit
    1. General

      General
    2. Sound

      Sound
    3. Video

      Video
    4. Macros

      Macros
    5. Tooltip

      Tooltip
    6. Fonts

      Fonts
    7. Speech

      Speech
    8. Combat-Spells

      Combat-Spells
    9. Counters

      Counters
    10. Info Bar

      Info Bar
    11. Interface

      Interface
    12. Experimental

      Experimental
    13. Profile Manager

      Profile Manager
    14. Window Manager

      Window Manager
    15. Gump Manager

      Gump Manager
    16. Nameplates

      Nameplates
    17. Cooldowns

      Cooldowns

    Hotkeys

      Potions
      NameHotkeyIcon
      HealAlt+D1
      CureAlt+D2
      RefreshAlt+D3
      Magic ResistAlt+D4
      StrengthAlt+D5
      Healing Spells
      SpellHotkeyIconReagents
      Heal/Cure SelfD1
      Greater HealD2
      CureD3
      InvisiblityD4
      PvM Spells
      SpellHotkeyIconReagents
      Magic ReflectionM
      Energy BoltB
      ExplosionE
      ParalyzeP
      Reveal+V
      ResurrectionZ
      Vampiric EmbraceV
      Target & Gumps
      CommandHotkey
      Attack Closest Enemy+Alt+A
      Target Closest Grey MobCtrl+D
      Close Inactive GumpsCtrl+C
      Close All Gumps+Ctrl+C
      All NamesAlt+A
      Heal
      CommandHotkey
      Noble Sacrifice SelfCtrl+F1
      Bandage Self+F1
      MeditationF9
      GTFO
      CommandHotkey
      Teleport SpellT
      [ropeAlt+Y
      [pouchAlt+X
      Emergency RecallAlt+E
      Gate-EscapeCtrl+E
      Guards!Ctrl+G
      HideF10
      Followers
      CommandHotkey
      All Attack+Ctrl+A
      All Follow Me+Ctrl+F
      All Guard Me+Ctrl+G
      All Stay+Ctrl+S
      Toggle Modes
      ModeHotkey
      CircleTransAlt+C
      AlwaysRunAlt+R
      Chivalry & Necromancy
      CommandHotkey
      PeacemakingAlt+|
      Discordance+|
      Vampiric EmbraceV
      Miscellaneous
      CommandHotkey
      TrackingCtrl+Alt+T
      SkinAlt+Q
      Enter RoomCtrl+R
      Gate TravelAlt+F9
      Dress HotzMultiply
      Agents
      AgentHotkey
      Stow Gems to Yellow BagOemComma
      Toggle Gather AgentDivide
      Roleplay
      CommandHotkey
      BowCtrl+B
      SaluteCtrl+S
      tips hatCtrl+T
      Yes, Sir!+Ctrl+Alt+Y
      No, Sir!+Ctrl+Alt+X
      Razor
      CommandHotkey
      Stop Current MacroF6
      Stop Current ScriptF7

    Edit Hotkey

    Stuff

    Spell Details