Crypts & Critters

Avadon’s Premier Storytelling Experience Proudly Banned in Two Dungeons
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  • Player’s Handbook

    “Learn the rules. Break the rules. Blame the Narrator.”

    Contains everything you need to pretend you know what you’re doing. Includes combat basics, character classes, and dangerously vague advice. Great for players, required for everyone else.

    Now available at The Lost Satchel

    Monster Compendium

    “Because what’s an adventure without something trying to bite you?”

    An extensive bestiary of absurd and mildly terrifying creatures. Features everything from Cave Goats to Chronically Unlucky Bandits. Includes stats, quirks, and unsolicited commentary.

    Now available at The Lost Satchel

    Story Book

    “Three adventures, zero refunds.”

    Contains finely aged tales like The Tavern of Mild Peril and Who Took My Trapped Pouch? Comes pre-loaded with NPCs, quests, and just enough drama to ruin a friendship.

    Now available at The Lost Satchel

    Narrator’s Guide

    “You are the god now. Try not to panic.”

    A totally serious manual for the brave soul running the game. Features GM tricks, narrative tools, riddle templates, and a support section for emotional breakdowns mid-session.

    Now available at The Lost Satchel

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  • A scruffy, goggle-eyed Tinker with an alarming number of tool belts, holding a wrench aloft. Tactical
    Tinker
  • A cheerful young man in a blue tunic and red cloak, menacingly holding a lute - threatening to play a song. Terrible
    Troubadour
  • A towering green orc in battered armor, whose approach to subtlety involves a large axe and a small vocabulary. Fluffy
    Gruntmaster
  • Image Arcane
    Conman
  • An older man in simple robes and sandals, mid-gesture, who’s just tragically misunderstood by sober people. Pub
    Philosopher
  • A quietly intense Elf who looks like she can knock a coin off a goblin’s head - and probably did, for lunch money. Sneaky
    Slingsmith
  • Tactical Tinker

    Half inventor, half mad scientist, all about turning
    junk into something surprisingly useful.

    Stats

    STR
    3
    DEX
    4
    INT
    4

    Weapons

    Hand-to-hand
    Wrench Whack
    1 DMG
    Armed
    Gadget Hammer
    2 DMG
    Ranged
    Throwing Gizmo
    2 DMG + quirky effects (GM decides)

    Abilities

    Boomstick
    Once per combat, throw small explosive device - 3 DMG on area
    Tinker’s Trap
    Mechanical trap (enemy skips turn)
    Improvisation
    Create useful gadget on the fly (GM decides effect)

    Terrible Troubadour

    Wandering minstrel whose music is... unforgettable.
    For all the wrong reasons.

    Stats

    STR
    2
    DEX
    3
    INT
    5

    Weapons

    Hand-to-hand
    Dramatic Slap
    1 DMG
    Armed
    Lute (swung like a club)
    2 DMG
    Ranged
    Bag of Harmonic Rocks
    (only when Dissonance active)
    3 DMG

    Abilities

    Dissonance
    Play so badly, it causes pain. +1 DMG to Armed attack
    Procrastinate
    Forget what you learned, re-arming Dissonance
    Encore!
    On defeating an enemy, immediately take another action

    Fluffy Gruntmaster

    Once moved an entire barn by headbutting it in the right spot.
    Communicates mostly in yells.

    Stats

    STR
    5
    DEX
    3
    INT
    2

    Weapons

    Hand-to-hand
    Meaty Fist
    2 DMG
    Armed
    Big Club (Fence Post)
    3 DMG
    Ranged
    Rock Throw (very inaccurate)
    1 DMG

    Abilities

    Bellow
    Intimidate enemies. vs INT - on success, they lose their next attack
    Shoulder Slam
    2 DMG and knockback (GM decides)
    Unyielding
    Once per session, ignore all damager for one round

    Arcane Conman

    A sly hustler with a knack for bending reality and bending rules.
    Mostly to his own advantage.

    Stats

    STR
    2
    DEX
    4
    INT
    4

    Weapons

    Hand-to-hand
    Slick Fingers
    1 DMG
    Armed
    Snake Oil
    Lower defense
    Ranged
    Trick Dice
    Force reroll

    Abilities

    Sleight of Hand
    Once per combat, steal an enemy’s item (GM decides)
    Vanishing Act
    Escape combat entirely
    Feign Injury
    Enemy hesitates (misses turn)

    Pub Philosopher

    Has never won a bar fight, but somehow always walks away
    the last man standing. Talks more than he swings.

    Stats

    STR
    3
    DEX
    2
    INT
    4

    Weapons

    Hand-to-hand
    Pointy Finger
    1 DMG
    Armed
    Stool Leg
    2 DMG
    Ranged
    Tanard Toss
    2 DMG

    Abilities

    Distract
    vs INT - On success, they take -1 to attack next round
    Confuse
    vs INT - On success, enemy misses their next action (skips round)
    Talk Over
    Stop a fight by loudly monologuing.
    One enemy flees or surrenders, if not “Legend”

    Sneaky Slinghsmith

    Former sheperd with a mean shot
    and endless pouch of pebbles.

    Stats

    STR
    2
    DEX
    5
    INT
    3

    Weapons

    Hand-to-hand
    Fists
    1 DMG
    Armed
    Shepard’s Crook
    2 DMG
    Ranged
    Sling
    3 DMG

    Abilities

    Trick Shot
    Ignore 1 points of armor this round
    Ricochet
    Rolls 5-6: +1 dmg on a second target
    That’ll Scare ’Em
    Makes enemy hesitate (skip turn)

    Monster Compendium

    Name Description Specialty HP Damage Defense Drop Loot Type
    Grumpy Gruntmaster Beefy, angry ex-fighter Enraged: Deals +1 damage if hit last round 4 2 2 Dented Helmet Scrap Gear
    Drunken Knight Wobbly, armored mess Fumble: 50% chance to hit self 3 3 3 Half-full Flask Curio
    Hooded Stranger Cryptic shadowy figure Teleports a short distance instead of dodging 2 2 4 Cryptic Note Plot Hook
    Bureaucrat Slime Slime with paperwork “Form 12B”: Forces 1 player to skip a turn 3 1 1 Signed Scroll Document
    Mimic Goose Chest-shaped chaos bird Honks so loud it stuns one player 2 2 2 Feathered False Lid Weird Trinket
    Haunted Outhouse Possessed portable toilet Screams: Causes Fear check 3 1 (psychic) 3 Splintered Door Handle Haunted Junk
    Loot Golem Animated junk pile Explodes into trinkets on death 5 2 1 Random Assortment Mixed Loot
    Forgotten Password Whispering cloud of confusion Scrambles spellcasting for 1 round 2 0 4 Encrypted Rune Mystic Trinket
    Bagpipe Wraith Ghostly bagpipe player Wails: -1 DEX to all players 3 1 (aoe) 2 Ghostly Reed Cursed Instrument
    Arcane Turnip Glowing root vegetable Reflects first spell cast 1 3 (if provoked) 1 Sizzling Root Vegetable Relic
    Forest Troll Big and ugly Eats corpses to heal 1 HP 4 2 2 Troll Tooth Necklace Beast Trophies
    Corpse Spider Web-flinging undead spider Webs one player per turn 2 2 3 Sticky Spinneret Creature Part
    Putrid Mummy Smelly reanimated horror Stench: -1 INT nearby 3 1 2 Wrapped Toe Rotting Relic
    Aegis Scorpion Armored desert bug Blocks first melee hit 3 2 4 Shiny Carapace Insect Armor
    Void Slime Phasing goo from beyond Disappears for 1 round after hit 2 1 3 Glimmering Ooze Void Matter
    Blood Cultist Dramatic dark mage Monologue: next attack +2 dmg 3 1 (3 after monologue) 2 Ritual Dagger Dark Artifact

    Battle Tracker

    Party

      Enemies

        Encounter