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Mage's Spells




Spell-delay is equal to 0.5 seconds per Circle of the spell being cast.
First Circle
Spells (4 mana) Words of Power Reagents Used
Clumsy Uus Jux Blood Moss, Nightshade
Clumsy takes away ((8 + (Evaluate Intelligence)/10 - (Resist)/10) dexterity.

Extremely useful against warriors for slowing down their swing speed (possible), and for interrupting another mages' spells. Has, however, lost some appeal by no longer being an enhancer for mind blast damage versus mages.
Create Food In Mani Ylem Garlic, Ginseng, Mandrake Root
Useful for when your horse is about to go wild. It is, however, usually cheaper to recall to the provisioner to buy a few apples.
Feeblemind Rel Wis Nightshade, Ginseng
Takes away ((8 + (Evaluate Intelligence)/10 - (Resist)/10) intelligence.

Lowers the mana cap of those characters until the spell is countered. Additionally, it may lower opponents mana regeneration rate. As with clumsy, this is an excellent spell for interrupting other mages, and in much the same way, has lost some appeal by not enhancing mindblast damage.
Heal In Mani Garlic, Ginseng, Spider's Silk
Heals ((Magery / 10) + (1 to 3)) damage.

Absolutely vital in combat, as it is the fastest way to heal for a mage.
Magic Arrow In Por Ylem Sulphurous Ash
Causes up to 14 to 18 Fire damage on a character with no resists.

Damage depends on caster's Evaluate Intelligence and Inscription skill. Useful for a quick killing blow against a redlined target.
Night Sight In Lor Spider's Silk, Sulphurous Ash
Turns the lights into daytime, even in dark dungeons, that lasts until the next day- or nighttime.

Seeing is extremely necessary in surviving. Target must have at least 10 points of magery skill for any effect to happen, and will be best at grandmaster or higher magery. Has lost some appeal, however, with the advent of permanent night sight items.
Reactive Armor Flam Sanct Garlic, Spider's Silk, Sulphurous Ash
Increases caster's Physical Resistance by ((Inscription / 20) + 15) points, and decreases caster's Fire, Cold, Energy and Poison Resistance by 5 points each. Lasts until cast again.

Very handy spell for whenever you encounter opponents that deal solely physical damage.
Weaken Des Mani Garlic, Nightshade
Takes away ((8+ (Evaluate Intelligence)/10 - (Resist)/10) strength.

Useful against physically strong opponents, to lower their hit points temporarily. Is very often an opening spell in mage PvP combat.
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Second Circle
Spells (6 mana) Words of Power Reagents Used
Agility Ex Uus Blood Moss, Mandrake Root
Increases dexterity points and stamina cap by ((Evaluate/10) +1)%.

Cannot be resisted. Also increases attack speed if you manage to hit a new breakpoint in swing speed.
Cunning Uus Wis Nightshade, Mandrake Root
Increases intelligence points and mana cap by ((Evaluate/10) +1)%.

Cannot be resisted. Also increases mana regeneration speed.
Cure An Nox Garlic, Ginseng
Cures the poison that has been eating away at you.

Can cure lethal poison (level 5) at higher levels, wheter or not you succeed in curing is decided with the following formula:
% Chance to cure: (Magery * 0,75) + (110 - (Poison level * 33)).
Harm An Mani Nightshade, Spider's Silk
Harm is distance based, and does Cold damage.

Damage is based on Eval Int and Inscription. Because of the short casting delay very useful against fast swinging opponents.
Distance:
0-1 tiles: 23-29 points at GM level,
2 tiles: 50% damage, 3-10 tiles: 25% damage.
Magic Trap In Jux Garlic, Spider's Silk, Sulphurous Ash
Useful for trapping containers, which can break a paralyze spell, but triggering the trap will do 10-50 points damage.
Remove Trap An Jux Blood Moss, Sulphurous Ash
Remove the trap from an object that has been trapped with the Magic Trap spell.
Protection Uus Sanct Garlic, Ginseng, Sulphurous Ash
Allows you to cast spells without being interrupted.

Lowers physical resistance, resist magic skill and spell casting speed (by 2). Lasts until cast again. Because of the heavy drawbacks, this spell is primarily used to train low level resisting spells (due to the drop in the skill) as its almost impossible to kill anyone with a -2 faster casting.
Strength Uus Mani Mandrake Root, Nightshade
Increases strength points and hit points cap by ((Evaluate/10) +1)%.

Cannot be resisted. Also increases weapon damage. Handy if you want to carry more than your regular strength would allow you to carry, and for canceling the effect of a weaken cast on you.
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Third Circle
Spells (9 mana) Words of Power Reagents Used
Bless Rel Sanct Mandrake Root, Garlic
Combines the spells Agility, Cunning and Strength into one spell.

Counteracts the stat part of the Curse spell. Very efficient if used right before battle in combination with a health and a stamina potion and a wee bit of meditation to max out all stats.
Fireball Vas Flam Black Pearl
A quick Fire damage spell that can do up to 26-31 damage.

Damage depends on the Eval Int and Inscription skill. Fireball is the *perfect* spell to cast when you need to finish off an enemy at very low health.
Magic Lock An Por Bloodmoss, Garlic, Sulphurous Ash
Magically locks a chest.

Remember, heavy containers (over 10 stones) cannot be stolen, but things inside can - magic locking it will keep nosy people out. Lasts until smashed or magic unlocked.
Poison In Nox Nightshade
Poisons your target.

One of the best pvp spells in the game. Poison prevents bandages from healing damage, heal spells will also not work. Can be fully resisted at high resist magic levels.

Does damage depending on the formula ((Magery + Poisoning) / 2):
Less than 65.1: Level 1 poison
65.1 to 85: Level 2 poison
85.1 to 99.9: Level 3 poison
100 and higher: Level 4 poisoning.
Telekinesis Ort Por Ylem Blood Moss, Mandrake Root
Allows you to open/manipulate objects from a distance.

Good for opening trapped chests, as telekinesis will trigger any trap on them.
Teleport Rel Por Blood Moss, Mandrake Root
Allows you to teleport to a seen location up to 11 tiles away.

Good for getting out of block-ins, extremely useful in PvP to gain enough distance to hide. Teleport also forces monsters to re-target you in battle.
Unlock Ex Por Blood Moss, Sulphurous Ash
Good for characters without lock picking for unlocking magic locked or level 1 to 2 treasure chests.

Success on treasure chests depends on the magery skill. Is also the counter for the "Magic Lock" spell.
Wall of Stone In Sanct Ylem Blood Moss, Garlic
Good for blocking in opponents.

The wall can also be used to signal for instance the start of a duel. Lasts for 10 seconds.
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Fourth Circle
Spells (11 mana) Words of Power Reagents Used
Archcure Vas An Nox Garlic, Ginseng, Mandrake Root
Cures poison with a greater success than the normal cure spell.

At GM level Magery there is a 87% chance of success against level 5 poison. Cures all friendly targets that are within 2 tiles of the target. Casts at the same speed as a 3rd circle spell.
Archprotection Vas Uus Sanct Garlic, Ginseng, Mandrake Root, Sulphurous Ash
Casts the Protection spell on all party members (including self) that are up to 3 tiles away.

Only interesting if you are actually in a party. As an exact replica of the second circle spell, its not good for much at all.
Curse Des Sanct Garlic, Nightshade, Sulphurous Ash
Reduces a player's maximum elemental resistances to 60%

(but only when cast by another player), as well as act like Clumsy, Feeble mind and Weaken all in one.
Fire Field In Flam Grav Black Pearl, Spider's Silk, Sulphurous Ash
Does 2 points damage per second, lasts for (4 + (Magery / 2)) seconds.

It is very hard to find anything that will stay in one, spell casting monsters will dispel these.
Greater Heal In Vas Mani Garlic, Ginseng, Mandrake Root, Spider's Silk
Heals (Magery * 0.4) + (1 to 10) points of damage.
Lightning Por Ort Grav Mandrake Root, Sulphurous Ash
Instantly makes a lightning bolt hit your target for max 30 to 34 points of Energy damage.

Damage level depends on Eval Int and Inscription skill. Better than fireball and only costs 2 more mana points.
Mana Drain Ort Rel Black Pearl, Mandrake Root, Spider's Silk
Decreases mana level by (40 + caster Eval Int - target Resist Magic) points. After 4 seconds mana level is restored back to normal.

Mana drain a poison elemental then cast energy vortex, or throw out a few mana drains in a heated battle with a mage. Lethal as its almost assured to drain some mana.
Recall Kal Ort Por Black Pearl, Blood Moss, Mandrake Root
This spell lets you move from place to place in an instant.

Requires that you have a rune marked by the Mark spell.
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Fifth Circle
Spells (14 mana) Words of Power Reagents Used
Blade Spirits In Jux Hur Ylem Black Pearl, Mandrake Root, Nightshade
Summons Blade Spirits that will attack anything in a 6 tile radius, targets nearby creatures with high Strength and/or Tactics first, does up to 15 points of damage per hit. Can be dispelled.
Dispel Field An Grav Black Pearl, Garlic, Spider's Silk, Sulphurous Ash
Dispels one tile of a field spell (fire, poison, etc).

Can be handy for closing a gate after you (and your friends) moved through it to stop people from following you.
Incognito Kal In Ex Blood Moss, Garlic, Nightshade
Changes your name and appearance (not your clothes) for a while. Lasts for (Magery * 1.2) seconds.
Magic Reflection In Jux Sanct Garlic, Mandrake Root, Spider's Silk
Decreases caster's Physical Resistance by (25 - (Inscription / 20)) points, increases caster's Fire, Cold, Energy and Poison Resistance by 10 points each. Lasts until cast again.

Almost opposite of Reactive Armor spell.
Mind Blast Por Corp Wis Black Pearl, Mandrake Root, Nightshade, Sulphurous Ash
Makes a mind blast hit your target for max 40 to 42 points of Cold damage.

Damage level depends on Magery and Intelligence. Has a small delay on it, making it excellent for combos.
Paralyze An Ex Por Garlic, Mandrake Root, Spider's Silk
The paralyzation lasts for ((caster Eval Int/10) - ((target Resist Magic/10)) * 3 seconds or until broken by damage done to target.

Often used by PvP mages. First paralyze the target, then hit him with a combo of Explosion and Energy Bolt, finish with a combo of lower level spells. Paralyze can be countered by opening a Magic Trapped pouch, or taking any kind of damage.
Poison Field In Nox Grav Black Pearl, Nightshade, Spider's Silk
Creates a wall of poison, lasts for (3 + (Magery * 0.4)) seconds.

Damage levels are equal to those of the Poison spell (i.e. level 4 poison for a true Nox Mage). Can be very effective in group combat.
Summon Creature Kal Xen Blood Moss, Mandrake Root, Spider's Silk
Summons a low level creature to assist you, lasts for (Magery * 4) seconds.

Has no real use in the game, unless used as sparring partner for low-level characters or when that bunny rabbit is going to help you kill the balron.
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Sixth Circle
Spells (20 mana) Words of Power Reagents Used
Dispel An Ort Garlic, Mandrake Root, Sulphurous Ash
Dispels a summoned creature. Can be resisted.
Energy Bolt Corp Por Black Pearl, Nightshade
Makes an energy bolt hit your target for max 51 to 56 points of Energy damage.

Damage level depends on Eval Int and Inscription. Vital spell both for PvP and PvM.
Explosion Vas Ort Flam Blood Moss, Mandrake Root
After an initial delay of 2 seconds; Makes an explosion hit your target for max 51 to 56 points of Fire damage.

Damage level depends on Eval Int and Inscription. Excellent spell when used as first spell in a combo.
Invisibility An Lor Xen Blood Moss, Nightshade
Hides you from sight for a short while, lasts for (Magery * 1.2) seconds.
Mark Kal Por Ylem Black Pearl, Blood Moss, Mandrake Root
Lets you mark a rune that you can later recall or gate to.

Not all areas in the game allow you to mark a rune there. In such cases it's best to mark a rune close to the entrance to that area.
Mass Curse Vas Des Sanct Garlic, Mandrake Root, Nightshade, Sulphurous Ash
Casts Curse on all creatures within a 3 tile radius.

Handy in champion spawns and group warfare.
Paralyze Field In Ex Grav Black Pearl, Ginseng, Spider's Silk
Basically a paralyze spell in form of a field.

Effectiveness is determined directly by the targets resisting spells.
Reveal Wis Quas Blood Moss, Sulphurous Ash
Reveals a hidden player.

Reveal will always reveal players hidden by the Invisibility spell, but against players using the Hiding skill it will check the hiders Hiding and Stealth skills against your Magery and Detect Hidden Skills.
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Seventh Circle
Spells (40 mana) Words of Power Reagents Used
Chain Lightning Vas Ort Grav Black Pearl, Blood Moss, Mandrake Root, Sulphurous Ash
Hits a series of targets with a lightning bolt for max 64 to 69 total Energy damage.

Less targets means more damage per target. Damage level depends on Eval Int and Inscription. Its a good high level energy damage spell.
Energy Field In Sanct Grav Black Pearl, Mandrake Root, Spider's Silk, Sulphurous Ash
Lasts for (2 + (Magery * 0.28)) seconds.

Longer lasting and longer physical length version of the wall of stone spell, except this wall is made of energy instead of stone. Great for blocking house hiders from running into their homes.
Flamestrike Kal Vas Flam Spider's Silk, Sulphurous Ash
Hits the target with a huge burst of flames that does max 64 to 69 Fire damage.

Damage level depends on Eval Int and Inscription. Groups of mages casting simultaneous flame strikes often mean instant death to their victims.
Gate Travel Vas Rel Por Black Pearl, Mandrake Root, Sulphurous Ash
Opens a moon gate to a specific marked location, lasts for 30 seconds.

A sort of mass recall spell, some areas of the map cannot be gated to.
Mana Vampire Ort Sanct Black Pearl, Blood Moss, Mandrake Root, Spider's Silk
This spell drains your opponents mana and adds it to your own.

The amount transferred is equal to (caster Eval Int - target Resist Magic). You can not drain more mana than your victim has left, and you cannot raise your own mana over your mana cap.
Mass Dispel Vas An Ort Black Pearl, Garlic, Mandrake Root, Sulphurous Ash
Dispelling in an 8 tile radius.

Can be resisted, but much harder to do so than Dispel.
Meteor Swarm Kal Des Flam Ylem Blood Moss, Mandrake Root, Spider's Silk, Sulphurous Ash
Hits a series of targets with meteors for max 64 to 69 total Fire damage.

Less targets means more damage per target. Damage level depends on Eval Int and Inscription.
Polymorph Vas Ylem Rel Blood Moss, Mandrake Root, Spider's Silk
Turns you into any number of creatures, Lasts for (Magery up to 100) seconds.

Makes for interesting chicken vs chicken duels.
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Eighth Circle
Spells (50 mana) Words of Power Reagents Used
Earthquake In Vas Por Blood Moss, Ginseng, Mandrake Root, Sulphurous Ash
A percentage damage-based attack that does approximately 33% Physical damage (min 10, max 100) against total hit points.

It can hit multiple targets within its effective radius, with no limit, as long as the targets are in sight of the caster. This means you can no longer cast Earthquake to damage targets at the other side of a wall, or who are hidden.
Energy Vortex Vas Corp Por Black Pearl, Blood Moss, Mandrake Root, Nightshade
Summons an Energy Vortex that will attack anything in a 6 tile radius. It targets nearby creatures with high Magery and/or Intelligence first. Does up to 26 points of damage per hit, can be dispelled, lasts for 90 seconds.
Resurrection An Corp Blood Moss, Garlic, Ginseng
Brings a ghost back to life.
Summon Air Elemental Kal Vas Xen Hur Blood Moss, Mandrake Root, Spider's Silk
Summons an air elemental to fight for you, lasts for (Magery * 4) seconds.

The Air Elemental will focus on casting spells rather than meleeing. Takes 2 pet control slots.
Summon Daemon Kal Vas Xen Corp Blood Moss, Mandrake Root, Spider's Silk, Sulphurous Ash
Takes 4 pet control slots, lasts for (Magery * 4) seconds.
They combine powerful melee attacks with 7th circle magic, caster takes a large Karma hit.
Summon Earth Elemental Kal Vas Xen Ylem Blood Moss, Mandrake Root, Spider's Silk
Summons an earth elemental, takes 2 pet control slots, lasts for (Magery * 4) seconds.

Earthies don't use magic, but have stronger melee attacks.
Summon Fire Elemental Kal Vas Xen Flam Blood Moss, Mandrake Root, Spider's Silk, Sulphurous Ash
Takes 4 pet control slots, lasts for (Magery * 4) seconds.

More powerful than the Air and Water Elementals in both melee and magery.
Summon Water Elemental Kal Vas Xen An Flam Blood Moss, Mandrake Root, Spider's Silk
Takes 3 pet control slots, lasts for (Magery * 4) seconds.

A confused elemental, trying to be an Air Elemental, when its in reality a better meleer.

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